"Working in product development, if there's one thing I've learned, it's that it's important to get people to play. They have to be engaged!" Vanessa Julia Carpenter is an evangelist of technology and of engaging people through play and pushing their creative boundaries.
Vanessa Julia Carpenter introduces what it means to really engage people by reflecting on experiences from the Collaborative Interactive Arts Studio and floating maker space: illutron; creating interactive experiences in her own company, GeekPhysical; curation of Copenhagen Grotesque Burlesque - the Participatory Arts Party; involvement and creation of the Copenhagen / Danish maker scene and FabLab RUC, and her work within creating rapid, iterative hardware prototypes at IdemoLab, DELTA.
The first hour will be a whirlwind presentation of the works Vanessa has encountered and participated in creating interlaced with lessons about how to engage people, how to push your own creative boundaries and tools to empower your team to come up with new solutions, new ways of thinking and new ways of engaging with your end customer.
Bio: Vanessa, originally from Vancouver, Canada, came to do her Masters of Interaction Design in Malmo, Sweden, joined a crazy art ship to play with fire and robots, started a company doing interactive installations and now uses design thinking to engage people with her hardware prototypes at IdemoLab, DELTA. And in her spare time, runs Denmark's biggest burlesque club, Copenhagen Grotesque Burlesque, and participates in the Scandinavian burning man, Borderland.
Please note: This talk does not include travel and accommodation costs from Copenhagen, Denmark.
"Vanessa has the soul of an artist and the mind of an engineer. A very rare combination in men, and almost unheard of in women." Staffan Lincoln , Interaction Designer , TAT - The Astonishing Tribe worked with Vanessa at TAT, the Astonishing Tribe
Vanessa is an evangelist of hardware based technology - electronics, and rapid prototyping. She speaks at events and conferences, moderates panels, and hosts events, combining her experience in many worlds: corporate, maker, hardware, events, and art.
Originally from Vancouver, Canada, Vanessa moved to Scandinavia and completed a Master's degree in Interaction Design, and started working with a Collaborative Interactive Arts Studio (illutron) creating large scale interactive art (often with fire as the interactive element). She went on to form her own company, GeekPhysical, creating interactive experiences for marketing and public spaces. She now works at IdemoLab, a hardware and design prototyping lab in Copenhagen, Denmark and is pursuing a PhD in "Designing for Meaningfulness when developing smart products".
Read more about Vanessa on IdemoLab's website, here: http://idemolab.madebydelta.com/about/vanessa-julia-carpenter/